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By analysing artistic works at the intersection of digital art, big data and machine learning alongside ethics, philosophy and political / social commitments, we critically investigate the place society and its environment can take in relation to the latest technological developments. Not only can they make visible how systems of digitisation work, but also how they do not. The relationship between artists / creators and the digital world is of great value for the study, critical mediation and use of data, data processing systems and related knowledge. This exploration is underpinned through theoretical reflection with reference to the relevant writings and theories of knowledge in this area. we will analyse and question the interfaces and their interactive possibilities.
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Whether installation, intervention or performance, network project, telematic work or hybrid art form, whether virtual, augmented or mixed reality, robotics, software or app. Students will gain a chronological insight into the development of interactive art, we will discuss examples of artists who have shaped this field and together we will analyse the latest developments. In this course we explore and discuss developments concerning interfaces, interactive art, interaction design and processes of computer-based participation. About the Lecturers Thematic Courses Interactive Art I and II